Double your output by solving the real problem

This happened to my team last month:

We wasted hours on a button. Choosing and tweaking a fiddly little icon, sweating over padding, exploring colours and gradients, starting to change nearby buttons too... 

We felt like we were following a rich vein of "making everything better." In reality, we were spinning our wheels. It was pathological scope creep.

In the end, we scrapped the lot. It took me 10 minutes to make what we actually needed: a simple little grey button with some green text.

When this happens on a tiny scale, like this button, it's not such a big deal. But on a grander scale, like an entire website, it can be a devastating waste of time. 

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Where did all the breadcrumbs go?

I was talking with a fellow designer this morning. He's just discovered the wonderful world of Steve Krug and "Don't Make Me Think" and mentioned breadcrumbs.

"Steve Krug said do it best but I can't actually see them anywhere on the site."

He was absolutely right. They're gone. Things have changed since 2005.

I think breadcrumbs have lost most of their power since the Internet moved on to new paradigms of search and specificity.

And most sites that had them are now so enormous and multi-faceted that they're just impossible to implement. As soon as you're basing your architecture on tags or semantics instead of a fixed tree structure, breadcrumbs become crumble. When you can access any single piece of information through multiple routes, you can no longer assign it a single fixed home in a tree structure.

What do you think? Are breadcrumbs dead? And what are we using to orient our users instead?