Six of the best articles I've come across recently.
First up, some design thinking.
Two links about cutting the pixelwanking and getting to the heart of the design process.
Ever tried to "go full digital"? Doesn't work for me. There's just nothing like paper and pencil for getting started. It's fast, tactile, it connects with more of your brain – and you have less risk of designing yourself into a bad corner. Why Fender's Interactive Design Team Wireframes its Site by Hand
"For new interactive designers, pen and paper can help retrain the design mind. It’s an unassuming tool that lets you ideate fast and gets you out from behind your computer screen."
So now you've got pencil in hand, remember that design is about distilling the essence of a concept: How Apple Uses Picasso To Teach Employees About Product Design. This article is really good.
Maybe you find yourself keen to apply these techniques but stuck for ideas?
First, here's some easy inspiration. It goes without saying that a "good user interface has high conversion rates and is easy to use. In other words, it's nice to both the business side as well as the people using it."
Good UI shares a nice list of ideas to spark your UI imagination. Prime fodder for CRO split tests in there.
And if you're still struggling with getting started, check out 6 Ways Your Brain Tries to Kill Your Ideas and How to Fight Them
I've spent the past couple of months immersed in the world of app design. Super fun. Super steep learning curve... My final two links are a couple of great articles about designing iOS apps.
First, the boys at Apple tell us how they think it should be done in their iOS Human Interface Guidelines.
"Bezels, gradients, and drop shadows sometimes lead to heavier UI elements that can overpower or compete with the content."
And finally, Designing for the iPad is Not Designing for a Big iPhone.